Sobhan’s Manor (location)

One of the sigils used by Sobhans Merchant Guild

Name: Sobhan’s Manor “House of the Phoenix”

Location: City of Kokand
Establishment Type: Merchant Villa
People that can be found here:

  • Sobhan Padishah Financier and Representative of the Adventuring Company.
  • Temur Padishah,   an Orc barbarian, from the Golden Horde and Sobhan’s son.

External Security:

  • City Guard, within 10 minutes
  • Steel Talons gang (sewer below)
  • Corvo Raven Gang (surface streets)

STRUCTURE AND SECURITY
The outer walls are reinforced stone while the inner walls are soundproofed plaster and lathe, with a filling to absorb sound. Outer doors are heavy oak with secure locks (DC 20). 

Security for the house is comprised mostly of guards and Sobhan’s magical support. Typically there are 10-15 guards within the house

TYPICAL OCCUPANTS

Other then the guards there are usually several people in the Manor House at all times. This includes other merchants, nobles and people who wish to make deals with Mr. Padishah.

Lower Level

Paintings, statues, murals, frescoes, tapestries, and oil lamps meant to impress guests decorate this level.

  1. Entryway

This pleasant, breezy, tiled courtyard includes a splashing fountain and green plants. Visitors can refresh themselves in a washroom to the left of the entrance before meeting residents of the villa. The entry portico is always guarded by 1d4 + 1 guards recruited from Sobhan’s extended family or hand-picked for their loyalty and fighting prowess. These guards are always on alert against tricksters and magicians trying to gain entrance to their master’s home, so they have advantage on skill checks and saving throws against attempts to distract, bamboozle, or charm them.

The ceiling of the entryway is two stories tall. In some homes, it’s open to the sky. In those cases, the fountain is sunk into the floor and doubles as a drain for rainwater.

  1. Sitting Area

This is both a waiting area and a meeting area for guests who aren’t known to the villa’s master, and therefore won’t necessarily be given access to the inner chambers of the house. Decorative columns support the arched doorway from area 1. Rugs and comfortable pillows are arranged on the floor. Narrow windows look into the garden, but these double as arrow slits in case visitors aren’t as friendly as they claim to be.

  1. Grand Hall

A magnificently tiled floor is flanked by two sweeping staircases that ascend to the upper floor. Decorations are a combination of Indian and Middle Eastern influences.

  1. Guest Rooms

Most of the right side of the house is devoted to accommodations for guests. Three private sleeping rooms with attached baths, plus two sitting rooms and access to the garden, make this far more luxurious than a typical inn.

  1. Garden

Ferns, potted palms, orchids, and other exotic tropical flowers are cultivated in the garden, which is open to the sky. Some plants with useful properties or applications as poison might be found in the garden if they have a horticultural bent.

  1. Dining Room

The dining table is very low, just a few inches above the floor. Diners relax on pillows as they eat.

  1. Sauna

In addition to daily baths, Sobhan loves relaxing in saunas. Most home saunas are heated with charcoal burners or hot stones, there is a trapped fire elemental provides round-the-clock heat, and a servant or slave is always available to massage tired muscles.

  1. Bath

The bath is the cornerstone of Sobhan’s mansion, even more so than the dining room or family rooms. The family relaxes here during private times, but there’s nothing unusual about Sobhan holding meetings in the bath with trusted advisors and close business associates. Being invited into the household bath is considered an honor in Sobhan’s society, and treating it as anything less than an honor risks offending the person who extended the invitation.

  1. Kitchen

The kitchen is large, high-ceilinged, and well ventilated; otherwise, heat from cooking fires would make it unbearably hot. Stairs lead up to the laundry room (area 14).

Upper Level

The rooms on this level are decorated for comfort. The artwork and other decor reflects an east Asian influence.

  1. Library

Sobhan is a fan of mythical romance, and the city has an active literary community with many book clubs. Kokand’s most successful novelists and playwrights concoct stirring tales about legendary heroes who pursue their lovers through unimaginable danger and save them from fates worse than death — which is more likely to involve a forced marriage to someone who doesn’t love them than being eaten by an impossibly huge tyrannosaurus, although monstrous tyrannosauruses make regular appearances in these tales, too.

A character who spends a few hours sifting through the formulaic fiction and succeeds on a DC 15 Intelligence (Investigation) check finds useful books of Sobhan’s people’s lore mixed in with the romances.

  1. Family Rooms

The merchant prince’s children, spouses, and other close family members live in these apartments. They are richly appointed with pillows and tiger-skin rugs. Rabbit lived in here for decades when she wasn’t on a mission for Sobhan.

  1. Master Suite

Sobhan’s suite is the most opulent room in the palace. A pleasant breeze blows through large, lattice-covered windows, causing the potted plants to sway gently. The headboard of the master bed is fantastically carved in motifs suggestive of the silk and spice business. Connected rooms contain a small, private bath and a walk-in closet filled with expensive clothing, mirrors, combs, and so forth.

Treasure. The suite contains personal items equivalent to two rolls on the “Gems or Art Objects” column of the Treasure Hoard, Challenge 0–4 table in the Dungeon Master’s Guide. If the room contains jewelry, there is a 50 percent chance it is in a locked jewelry box requiring thieves’ tools and a successful DC 15 Dexterity check to open.

  1. Guard Rooms

This guard room is intentionally set in the midst of the family rooms and the master suite. The guards are responsible for safeguarding the family during their most vulnerable time, when they’re sleeping or relaxing in their own chambers. This station is always manned by 1d4 + 1 guards who are fanatically loyal to Sobhan and richly rewarded for their devotion.

  1. Laundry Room

Sobhan is as scrupulous about his clothing as about his body — a fastidiousness that’s almost essential, given how much everyone sweats in Kokand’s climate. Laundry is washed here every day, then hours are spent fanning it to and fro on lines trying to encourage the wet cloth to dry in the dry air.

  1. Servants’ Quarters

The servants’ quarters are isolated from the family sleeping areas for security. There is nothing remarkable about them.

  1. Rain Traps

Every room in the house contains (at minimum) a small water basin with running water coming either from a rooftop basin or lifted from barrels or an underground cistern by a water wheel.

This entry was posted in City of Kokand, World Atlas and tagged , , . Bookmark the permalink.

Leave a Reply