Medium humanoid (sahuagin), lawful evil
Armor Class 12 (Natural Armor)
Hit Points 33 (6d8 + 6)
Speed 30ft, 40ft swim
- STR 13 (+1)
- DEX 11 (+0)
- CON 12 (+1)
- INT 12 (+1)
- WIS 14 (+2)
- CHA 13 (+1)
Skills Perception +6, Religion +3
Senses Darkvision 120 ft., Passive Perception 16
Challenge 2 (450 XP)
Blood Frenzy.The sahuagin has advantage on melee attack rolls against any creature that doesn’t have all its hit points.
Limited Amphibiousness. The sea spawn can breathe air and water, but needs to be submerged in the sea at least once a day for 1 minute to avoid suffocating.
Shark Telepathy. The sahuagin can magically command any shark within 120 feet of him, using a limited telepathy.
Spellcasting. The sahuagin is a 6th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). She has the following cleric spells prepared:
Multiattack. The sahuagin makes two attacks: one with her bite and one with her claws.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage.