Large humanoid (sahuagin), lawful evil
Armor Class 16 (Breastplate)
Hit Points 76 (9d10 + 27)
Speed 30ft, 50ft swim
- STR 19 (+4)
- DEX 15 (+2)
- CON 16 (+3)
- INT 14 (+2)
- WIS 13 (+1)
- CHA 17 (+3)
Saving Throws DEX +5, CON +6, INT +5, WIS +4
Skills Perception +7
Senses Darkvision 120 ft., Passive Perception 17
Challenge 5 (1,800 XP)
Blood Frenzy.The sahuagin has advantage on melee attack rolls against any creature that doesn’t have all its hit points.
Limited Amphibiousness. The sea spawn can breathe air and water, but needs to be submerged in the sea at least once a day for 1 minute to avoid suffocating.
Shark Telepathy. The sahuagin can magically command any shark within 120 feet of him, using a limited telepathy.
Multiattack. The sahuagin makes three attacks: one with his bite and two with his claws or trident.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) piercing damage.
Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Trident. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.