Black Mane the Pirate
Having sailed the slaver waters east of Kokand for over a decade, the privateer Blackmane has made a name for himself as both a slaver and warrior.
Working for the Langwina household for over 8 years he has put together a fairly robust crew. He is rumored to be married to Miyasha, human cleric of Myrkul.
Armor Class 13 (Padded)
Hit Points 60 (8d10 +16)
Speed 30 ft.
- STR 13 (+1)
- DEX 15 (+2)
- CON 15 (+2)
- INT 12 (+1)
- WIS 13 (+1)
- CHA 16 (+3)
Skills: Acrobatics +4 Deception +5 Athletics +3 Perception +3
Saving Throws: Dexterity +4, Constitution +4
Challenge1 (200 XP)
Ability Modifiers: +2 Cha, +1 Int
Hellish Resistance: You have resistance to fire damage
Darkvision: 60ft (18m / 12sqr)
Infernal Legacy: Blackmane knows the Thaumaturgy cantrip. Once per day Blackmane can cast Hellish Rebuke and Darkness once per day. Charisma as spellcasting ability for those spells.
Languages: speaks Common and Infernal
Sea Prowess: The pirate has advantage on acrobatics and athletics checks that involve movement on a ship and in swiming checks.
Tool Proficiency: The pirate is proficient with Vehicles (sea).
Multiattack. The Pirate makes two weapon melee attacks or two ranged attacks.
Scimitar. Melee Weapon Attack +4 to hit, reach 5 ft, one target. Hit: 9 (2d6 +2 ) slashing damage.
Properties: Finesse, Light,
Shortbow. Ranged Weapon Attack +4 to hit, range 80/320, one target. Hit: 9 (2d6 +2 ) piercing damage.
Properties: Ammunition: range 80/320, Two-handed,