Travel Gate (spell)

TRAVEL GATE

Level: 9th
Casting Time: 1 action
Range/Area: 60 ft
Components: V,S,M
Duration: 1 minute
School: Conjuration
Attack/Save: None
Damage/Effect: Control

You conjure a portal linking an unoccupied space you can see within range to a precise location on the same plane as the caster. The portal is a circular opening, which you can make 5 to 20 feet in diameter. You can orient the portal in any direction you choose. The portal lasts for the duration.

The portal has a front and a back on each location where it appears. Travel through the portal is possible only by moving through its front. Anything that does so is instantly transported to another spot on the same plane within 2,000 miles, appearing in the unoccupied space nearest to the portal.

Deities and other planar rulers can prevent travel gates created by this spell from opening in their presence or anywhere within their domains.

When you cast this spell, you can speak the name of a specific creature (a pseudonym, title, or nickname doesn’t work). If that creature is within range, the portal opens in the named creature’s immediate vicinity.

* – (a diamond worth at least 5,000 gp)

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Ewww Gross! (session summary)

Fal Checheg (Fire Flower)
Orc Chieftain/Khan

Adventure Name: Ewww Gross!
Session Number:   26
Ending Game Date:
 9.19.5751 
Out of Game Date:
April 6, 2019
Group XP Earned: 2,435
Location:   

Characters Involved:

Treasure:

  • Remains of a sword that might have killed one of the three.

Continue reading

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Steppes of Bhö (location)

Red Silken Fists camp

Name: Steppes of Bhö
Other Names: Easternmost reaches of the Orcish Hordes
Location: Steppes of Bhö (Current day Tibet)
Condition: Mostly empty plains with nomads and an occasional way station

Surrounding Places of Note:

  • Mt. Lhotse/Zadržite Sklad (Hold of Harmony, Empty Dwarven Hold) -link to come.

General Appearance: Flowing plains that lead up to Lhotse and the associated mountain ranges with Mt. Everest. Continue reading

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Old Pacts and New, Part 2 (session summary)

Adventure Name: “Old Pacts and New Part 2″
Session Number:   25
Ending Game Date:
 4.19.5752 
Out of Game Date:
   March 30, 2018
Group XP Earned: 7,000 xp each
Location(s):   

Characters Involved:

Treasure:

Continue reading

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Cycle of the Ruby Red Heart (legend/myth)

Below is the legend foretelling the final battles with the Three. Currently there is not much translated (the story lasts 300 pages) but Sobhan is hiring all the specialists he can to do translate it.

I’ narn en’ i’ carad elen

“THE CYCLE OF THE RUBY RED HEART”

In ages past memory and word,
In the creation of the world
The gods roamed the earth, and the creators ruled all
Chaos roamed forward and signaled the fall
The three came forward, beckoned to the call

The war was brutal, and many died
Elves, humans’ dwarves and other kinds
Gods died to, and required sacrifice
To stop the inevitable shadow and the three
Took a group of mere mortals to reclaim balance

The prison was affixed, as the demons were cast out
The infernals pushed forward, and the three left out
The gods were struck down, the celestials banished
Until only the mortals had remained here
Tanith, Meania and Nashee all paid the price of blood

Time wears down all things, including the gods
Power slips, and temptation calls
Things are forgotten, the way is lost
The doors crack open and the locks rust
Until one day the prison falls open

Their return was heralded by the gods and man
Their actions swift and terrible
The gods were powerless this time to stop them
Dead roamed, demons played, and the devils planned
A call to the reborn, a call to the cycle was sent out

An elven protector did arrive
A shining beacon in the night
Her hair festooned in reds and whites
Her robes ordained, brought in tight.
The blood of ancients her veins

The earth shook to alert the world
A mark on her arm signaled the day
A star in the dark to guide the way
A thought in her head to tell her to stay

Her journey took her near and far
Her duty grew heavy with sweat, tears and blood
But she was ready for the flood

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LEGENDS OF IKU-TURSO (legend/myth)

LEGENDS OF IKU-TURSO

Below is a fragment of Iku-Turso’s legend, the creature responsible for capturing Tsovinar.

From the ocean rose a giant,
Mighty Tursas, tall and hardy,
Pressed compactly all the grasses,
That the maidens had been raking,
When a fire within them kindles,
And the flames shot up to heaven,

Till the windows burned to ashes,
Only ashes now remaining,
Of the grasses raked together,
In the ashes of the windows,
Tender leaves the giant places,
In the leaves he plants an acorn,

From the acorn, quickly sprouting
Grows the oak-tree, tall and stately,
From the ground enriched by ashes
Newly raked by water-maidens;

Spread the oak-tree’s many branches,
Rounds itself a broad corona,
Raises it above the storm-clouds;

Far it stretches out its branches,
Stops the white-clouds in their courses,
With its branches hides the sunlight,
With its many leaves the moonbeans,
And the starlight dies in heaven;

Wainamoinen, brave and mighty,
Seizes quick the ater-monster,
Lifts him by his ears and questions:

“Iku-Turso, son of Old-age,
Why are that rising from the blue-sea?
Wherefore doest though leave thy castle,
Show thyself to the might heroes,
To the heroes of Wainola?”

Iko-Turso, son of Old-age,
Ocean monster, manifested
Neither pleasure, nor displeasure,
Was not in the least affrighted,
Did not give the hero answer.
Whereaupon the ancient minstrel,
Asked the second time the monster,
Urgently inquired a third time:

“Iku-Turso, son of Old-Age,
Why are rising from the waters,
Wherefore dost though leave the blue sea?

Iku-Turso gave his answer:
“For this cause I left my castle
Underneat the rolling billows:
Came I here with the intention
To destroy the Kalew-heroes,
And return the magic Sampo
To the people of Pohyola.

If that will restore my freedome,
Spare my life, from pain and sorrow,
I will quick retrace my journey,
Nevermore to show my visage
To the people of Wainola,
Never while the moonlight glimmers
On the hills of Kalevala!”

Thent he singer, Wainamoinen,
Freed the monster, Iku-Turso,
Sent him to his deep sea castles,
Spake these words to him departing:

“Iku-Turso, son of Old-Age,
Nevermore arise from ocean,
Nevermore let Northland-heroes
See thy face above the waters I

Nevermore has Iku-Turso
Risen to the ocean-level;
Never since have Northland sailors
Seen the head of this sea-monster.

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Snoring Jade (tabaxi wizard)

Snoring Jade

Name: “Jade” Snoring Jade
Race:  Tabaxi                         

Class (Level): Wizard (12)
XP:  103,320 (03/16/19)

Alignment:   Neutral Good
Background:  Far Traveler
Religion:  None

Physical Description: 
Age:  20
Gender:  Female
Height:  6’10”
Weight:  168lbs
Eyes:  Blue
Skin: Fur covered, Seal point darkening as she ages.
Hair: Fur covered, Seal point darkening as she ages.

Overall Physical Description: Jade is a long, rangy Tabaxi who prefers near nudity, but in a concession to the sensibilities of the people she wanders amongst she wears loose tunic shirts and wide legged breaches so she can move freely and not muss her fur, a thing she is particularly defensive and sensitive over (its a point of pride).

She is a seal point Tabaxi and obviously not yet fully adult as it is mostly a soft grey at the edges but darkening to a rich brown  around her eyes and nose, hands and feet. As she ages it will become darker and more widespread until her face arms and legs will be a deep espresso brown.

She has a fondness for jewelry and decoration, likely picked up in her travels with James Baxter [topaz dragon] as a part of his hoard. Continue reading

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Old Pacts and New (session summary)

Adventure Name: “Old Pacts and New”
Session Number:   24
Ending Game Date:
 1.19.5752 
Out of Game Date:
   March 16, 2018
Group XP Earned: 3,200 xp each
Location(s):   

Characters Involved:

Treasure:

  • Machine of Judgment/Temple of Judgment

Continue reading

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Temple of Lihevanînî (location)

Temple Entrance

Name: Temple of Lihevanînî
Other Names: Temple of Haukim and Anbay, Temple of Agreement, Temple of Arbitration
Location: Valley of the Nine, 200km NE of Timna (Sharorah, Saudi Arabia – approximately)
Purpose: Central hub for worship of Haukim and Anbay. To settle disputes and contracts.
Condition: 10,000 year old ruined temple
Surrounding Places of Note:

General Appearance: The oldest and only known surviving temple to the Lords of Judgment, Haukim and Anbay it is an abandoned ruin, surrounded by other temples in the Valley of the Nine. Continue reading

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Valley of the Nine (location)

Map of Valley of the Nine

Name: Valley of the Nine
Other Names: Oasis of the Gods
Location: 200km NE of Timna (Sharorah, Saudi Arabia approximately)
Purpose: Valley where major Khmet Gods temples originated and were worshipped at.
Condition: 10,000 year old valley of the gods
Surrounding Places of Note:

  • Inside the Valley Proper
    • Temple of Lihevanînî  (Location 42, )
    • Temple of Sekhmet (Location 20, below)
  • Timna, Capital of Katabania (200km SW)

General Appearance: A series of temples located in the beginnings of the Divine Mountains of the Khmetian gods. Most of the temples are in disrepair or destroyed states, the sands of the desert reclaiming them.
Continue reading

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